Technology Overview

  • Kindergarten

    Kindergarteners learn basic computer skills, such as using the mouse to point, click, and drag objects before progressing on to practicing using the keyboard. With the www.millhoppertech.com as the backbone, other applications, such as educational computer games, are incorporated into the curriculum to engage students. Storybook applications are also utilized in Kindergarten technology to allow the children to apply their skills by creating pictures and typing words one page at time, to create their own story. Other applications, such as Google Earth, also fit in nicely while still meeting the prescribed technology standards. Incorporating Google Earth, for example, allows for honing mouse and keyboard skills, while exposing the students to geography and world cultures they are already studying in their primary classroom. BrainPopJr. is used to enhance test taking skills, critical thinking and discussion and answer. As they become more comfortable we move onto Internet Safety, researching on
    the Internet and with books, utilizing our library books as well as Alachua County Library system. Starting in January, more programs are introduced that they will assist students throughout elementary and middle school. Students are assessed by Question and Answer, Participation and Discussion, leading Lessons on the Promethean as the students follow and peer teaching. Individual Assessment designed for students to master Home Row Keys, Proper Finger Placement, Internet Etiquette, Internet Safety, and Moving around Millhopper Tech, Basics of Using Search Engines, Brain Pop Jr. Quizzes, and Printing Quizzes.

    Lower Elementary (ages 6 – 9)

    Basic typing and formatting are taught so the students can turn research and other writing into a finished product. Students gain exposure to keyboarding and word processing basics Research using computers is begun at this level. In addition, Montessori apps and educational games are used for independent practice and extra academic review. Teachers use their Promethean board for lessons and presentations to the class.

    Upper Elementary (ages 9-12)

    The students are encouraged to use the Internet as a research tool. Students have weekly typing practice assignments on typing programs to build accuracy. Microsoft Office Programs are used to write papers, create graphs in Excel for Science Projects and Publisher for brochures, and newsletters. Educational and skill-building computer games are used to enhance the class work. Presentation programs such as PowerPoint, Prezi and Glogster, Pixton, and Animation Programs such as: Flip Boom are introduced,
    and students are encouraged to use digital videos and photos to present information. Computers are used on a daily basis and are an integral part of the classroom and curriculum. In fourth grade students receive a Gaggle email and are introduced to all the elements of Gaggle, creating blogs, and learning to properly send an email and use of social media to prepare for their use in Middle School. All the lessons are authentic and cross curricular in nature by being part of projects coordinated with the other team teachers in areas of Literature, Science, and History.

    Middle School

    Advanced standards build upon the office suite application fluency acquired in prior years, and also emphasize desktop publishing, multimedia, and additional applied technology. Many crosscurricular opportunities manifest themselves at this level with our science, language arts, social studies, drama, video production,
    and yearbook curriculums, among others. With abundant potential to practically apply their technology skills, the technology program begins to truly expand beyond the one hour of formal classroom time allocated to this group.

    The Technology course is taught on a continuum and approached two ways in the middle school program. First, it is used an as extension and enrichment of other subject areas, such as research skills and Boolean-search techniques for a writing assignment in Language Arts, the creation of a webpage on a Spanish speaking country to support a Spanish assignment, or the videoing and editing of a group dance routine to support a Physical Education assignment. The second use is to widen their understanding of the uses of technology knowledge is integrated into the majority of the middle school courses. Topics of study include: Research and Reference, Digital Communication, Social Network/Blogging, Web Interfaces, 3D Modeling/Drawing/Animation and Video Production.

    Research and Reference
    Students begin to utilize academic sources and learn to cite and reference using Grolier Online, Infotopia and IPL2

    Digital Communication
    Every other year the students create an award winning digital literary magazine. Students create brochures,
    posters, power points, charts, budgets and websites using the Microsoft Suite, Photoshop and Life Touch Yearbook software.

    Social Network/Blogging
    Students are introduced to social networking and blogging using programs such as Google Apps for Education and Microsoft 365.

    Web Interfaces
    A variety of web interfaces are used on a daily basis which include: Prezi, Glogster, Pixton for Education, Weebly for Education, WebEase

    3D Modeling/Drawing/Animation
    Students are encouraged to use a creative approach to design using programs like Google Sketch Up, Wacom Bamboo, Animationish, Flux Time Studio, Toon Boom and Scratch

    Video Production
    Video Production is an integral part of the middle school technology program. Students use Green Screen Technology along with Windows Movie Maker, Newsmaker and Power Director when creating their productions.

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